Meta AR/VR Job | UXR Research Scientist
Job（岗位）: UXR Research Scientist
Type（岗位类型）: User Experience
Citys（岗位城市）: Seattle, WA
As a Research Scientist, you are expected to have breadth and depth of scientific background in human perception and cognition. You will be leveraging this background in service of defining, assessing and enhancing the form, function and dynamics of our hardware and software. Using expert data analytics and to develop metrics for understanding and measuring novel challenges in areas including sensors, displays, wearable device form factors. Apply your knowledge of human perception, visual and auditory, to create compelling holistic product experiences.
Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
PhD in Cognitive/Experimental Psychology, Cognitive Science, Kinesiology, Biomedical Engineering, Industrial Engineering, Human-Computer Interaction or a closely related scientific or engineering field.
Demonstrated scientific background in human multi-sensory perception, cognition, motor control and movement, the experience applying such knowledge in analyzing and interpreting relevant human behaviors associated with novel systems
5+ years of experience in experimental design, psychophysics, behavioral analytics, and proficiency with inferential statistics
Proven track record of rigorous scientific research, including development of metrics for psychophysical and empirical behavioral measurements
Demonstrated communication skills as well as proven interpersonal skill 2+ years of experience in conducting research for novel products headed to market
demonstrate your ability to break down ambiguous problems and master research methods, including but, not limited to, design of experiments, expert review, psychophysics & threshold detection, and relevant comfort research approaches.
Create and drive actionable research insights to product management and engineering teams.
work across multi-disciplinary hardware and software teams to push the boundaries of RL products while enhancing the value users get from these products
Drive measurable positive impact of the user experience of our products.
Training and experience in related techniques such as eye tracking, body motion tracking, postural stability measures,, EMG and other biometric sensing technology, and physiology measures
Experience in research for emerging technologies, AR/VR/MR or wearable technology
Experience in research across full product life-cycle
Experience in competing research on visual or auditory perception and consumer products.