Meta AR/VR Job | Technical Artist, Horizon
Job(岗位): Technical Artist, Horizon
Type(岗位类型): 3D Product Design | Games
Citys(岗位城市): Los Angeles, CA | Remote, US
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
A Technical Artist is the key bridge between artists and engineers, and Facebook Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for VR/AR.
Qualifications(岗位要求)
3+ years experience with Maya Python/PyMEL, PySide/PyQt
3+ years of experience in game development as a Technical Artist
Experience with game profiling and optimization techniques
Experience working with shaders
Experience creating 3D art pipeline tools
Experience collaborating on multi-disciplinary teams
Experience communicating across team members including engineers and artists
Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games
Description(岗位职责)
Partner closely with the engineering and design teams to define and develop content
Design, manage and maintain the pipeline from artists and designers through to deployment
Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
Prototype, profile and optimize shaders
Develop broad technical expertise to assist in a wide variety of technical and artistic tasks
Quickly solve issues with cross-functional leads
Additional Requirements(额外要求)
Knowledge of low level real-time graphics pipeline concepts
Experience with Unity
Experience working with Git
Virtual reality experience (Rift, Vive, GearVR, etc.)
Knowledge of emerging technologies