Meta AR/VR Job | Graphics Software Engineer, Systems - Reality Labs
Job(岗位): Graphics Software Engineer, Systems - Reality Labs
Type(岗位类型): Engineering
Citys(岗位城市): Redmond, WA
Date(发布日期): 2024-5-31
Summary(岗位介绍)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.
As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come.
Qualifications(岗位要求)
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
2+ years of graphics software engineering experience
2+ years of experience with C/C++ programming
2+ years of object-oriented and component-based design experience
Problem-solving and communication skills
Description(岗位职责)
Develop graphics frameworks, algorithms and features to increase conformance and performance of the graphics software stack
Write high-quality, performant, and maintainable code
Develop unit-level and end-to-end tests to enhance coverage of the graphics stack
Build tools for capturing and analyzing the conformance and performance of graphics APIs
Collaborate with cross-functional engineering teams to deliver innovative features to the graphics stack for future products
Additional Requirements(额外要求)
Experience with graphics APIs (Vulkan, Direct3D, OpenGL, etc.)
Experience with shader languages (HLSL/GLSL) and shader development including performance and power optimizations in the hardware.
Experience with low level performance profiling and optimization
Experience with graphics debugging/performance analysis tools such as RenderDoc, Nsight, RGP, GPA, Snapdragon Profiler
Experience implementing or working with graphics abstraction layers in game engines such as Unreal/Unity