Meta AR/VR Job | Research Scientist - Digital Humans
Job(岗位): Research Scientist - Digital Humans
Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Games, Machine Learning, Research
Citys(岗位城市): Sausalito, CA
Date(发布日期): 2022-2-18
Summary(岗位介绍)
Meta Reality Labs Research is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of digital humans and avatars. The focus of this role is on human motion and appearance capture, biophysical models, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation and machine learning.
Qualifications(岗位要求)
3+ years’ experience in realistic character generation, including deformable geometry tracking, photorealistic lighting, anatomical motion capture or physically-based simulation and animation.
First-authored publications at leading workshops or conferences such as CVPR, ECCV/ICCV, SIGGRAPH, NeurIPS.
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
Description(岗位职责)
Plan and execute cutting-edge research to advance the state-of-the-art in digital humans and avatars.
Develop new advanced technologies related to the generation of convincing digital humans, like dense 3D surface reconstruction, photorealistic rendering methods, statistical deformation models, human biomechanics, motion synthesis and retargeting, markerless motion capture or physics-based simulation.
Formulation of new machine learning, analysis, and simulation approaches for digital humans.
Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.
Additional Requirements(额外要求)
PhD in the field of Computer Vision, Computer Graphics, Physics or Machine Learning with a proven academic track-record.
Experience with character generation for high-end VFX and/or video game applications.
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents.
Experience with designing real-time systems in C++, Cuda.