Meta AR/VR Job | Technical Art Manager, Facebook Reality Labs
Job(岗位): Technical Art Manager, Facebook Reality Labs
Type(岗位类型): Design
Citys(岗位城市): Seattle, WA
Burlingame, CA
Remote, US
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
The Facebook AR/VR group brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content. We have a clear mandate to ship products at scale. As a part of that mission, we are pioneering the future of social virtual reality applications, and we need a leader in tech art.
The Technical Art Manager will build, manage and mentor a multidisciplinary team of tech art leads and tech artists who are chartered with building art pipelines and the technical execution of art assets that help define the future of VR. You will be in the forefront of creating a new visual language for virtual spaces and apply it consistently through multiple 3D and 2D platforms. Join a cross functional team of Software Engineers, Product Managers and Designers who are passionate about creating a cutting-edge VR experience and establishing the Social Experiences Team as an industry leader.
Qualifications(岗位要求)
Experience of art team management experience in game development
Experience with production toolsets and knowledge of 3D Art Tools (e.g. Shotgun, Jira, Trello, Pshop, Maya, Modo, or other)
Experience with 3D asset content creation including modeling, texturing, materials, VFX and lighting, for both mobile and high-end specs
Communication and leadership skills to foster a team in unfamiliar territory and nebulous requirements
Technical art and problem-solving skills – understand the underlying technology and tools necessary to make art for virtual reality
Knowledge of Unity and/or Unreal across their features and systems
Experience with game optimization techniques
Description(岗位职责)
Manage and motivate a creative team and recruit new contributors
Engage with PMs, Designers, Engineers and Art Leads to define tech art scope and pipelines
Support artists in building tools for more efficient workflow
Optimize performance by instructing artists on asset creation best practices, building reporting tools that flag performance hotspots, and working closely with art and engineering to fix performance problems
Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases
Manage the VFX artists
Conceptualize, present and execute ideas within time and technical constraints
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving in a fast-paced environment
Additional Requirements(额外要求)
5+ years of experience in game development, film, or interactive media
Content development experience, including shipping one or more titles
Experience with Python, C#, or C++ in a 3D application or game engine
Shader programming experience
Experience working with Virtual Reality
Experience with how CDNs (Content Delivery Network) work