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Meta AR/VR Job | Technical Art Manager, Facebook Reality Labs

Job(岗位): Technical Art Manager, Facebook Reality Labs

Type(岗位类型): Design

Citys(岗位城市): Seattle, WA

Burlingame, CA

Remote, US

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

The Facebook AR/VR group brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content. We have a clear mandate to ship products at scale. As a part of that mission, we are pioneering the future of social virtual reality applications, and we need a leader in tech art.

The Technical Art Manager will build, manage and mentor a multidisciplinary team of tech art leads and tech artists who are chartered with building art pipelines and the technical execution of art assets that help define the future of VR. You will be in the forefront of creating a new visual language for virtual spaces and apply it consistently through multiple 3D and 2D platforms. Join a cross functional team of Software Engineers, Product Managers and Designers who are passionate about creating a cutting-edge VR experience and establishing the Social Experiences Team as an industry leader.

Qualifications(岗位要求)

Experience of art team management experience in game development

Experience with production toolsets and knowledge of 3D Art Tools (e.g. Shotgun, Jira, Trello, Pshop, Maya, Modo, or other)

Experience with 3D asset content creation including modeling, texturing, materials, VFX and lighting, for both mobile and high-end specs

Communication and leadership skills to foster a team in unfamiliar territory and nebulous requirements

Technical art and problem-solving skills – understand the underlying technology and tools necessary to make art for virtual reality

Knowledge of Unity and/or Unreal across their features and systems

Experience with game optimization techniques

Description(岗位职责)

Manage and motivate a creative team and recruit new contributors

Engage with PMs, Designers, Engineers and Art Leads to define tech art scope and pipelines

Support artists in building tools for more efficient workflow

Optimize performance by instructing artists on asset creation best practices, building reporting tools that flag performance hotspots, and working closely with art and engineering to fix performance problems

Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases

Manage the VFX artists

Conceptualize, present and execute ideas within time and technical constraints

Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving in a fast-paced environment

Additional Requirements(额外要求)

5+ years of experience in game development, film, or interactive media

Content development experience, including shipping one or more titles

Experience with Python, C#, or C++ in a 3D application or game engine

Shader programming experience

Experience working with Virtual Reality

Experience with how CDNs (Content Delivery Network) work

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