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Meta AR/VR Job | Research Scientist – Differential Rendering (PhD)

Job(岗位): Research Scientist – Differential Rendering (PhD)

Type(岗位类型): Computer Vision | Research

Citys(岗位城市): Redmond, WA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out.

We are currently seeking talented Research Scientists to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on physics based differentiable rendering (PBDR) with the primary responsibility being researching the fundamental theory and developing the codebase for PBDR-based graphics content creation and reconstruction. This full-time position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, differentiable rendering, and programming.

Qualifications(岗位要求)

Currently has, or is in the process of obtaining, a PhD degree or completing a postdoctoral assignment in the field of computer graphics, computer vision, deep learning, computational imaging, or related technical fields.

3+ years experience with graphics related research works with good understanding of key graphics rendering concepts, such as lighting, PBR materials, ray tracing, etc.

3+ years experience with differentiable rendering related research works.

Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as ACM SIGGRAPH/SIGGRAPH Asia/TOG, High Performance Graphics (HPG), ACM SIGGRAPH Symposium on Interactive 3D and Graphics (I3D), Eurographics Symposium on Rendering (EGSR), CVPR/ICCV/ECCV, etc.

3+ years experience with C++.

3+ years experience with scientific programming languages such as Python, MATLAB or similar.

Interpersonal experience: cross-group and cross-culture collaboration.

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.

Description(岗位职责)

Conceive and develop differentiable rendering based graphics/vision algorithms and codebase for object scanning, scene reconstruction, neural rendering, etc.

Implement proof-of-concept technical prototypes that re-define the state-of-the-art visual experiences in virtual and augmented reality.

Lead and contribute to cutting-edge research that results in industry-leading tech demos and/or publications.

Collaborate with cross-disciplinary research and engineering teams.

Additional Requirements(额外要求)

Deep understanding and hands-on experiences in one or more of the following: physics based differentiable rendering, physics-based real-time or offline rendering, physically based materials and lighting, inverse rendering.

Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions to open source repositories such as GitHub.

2+ years experience in first-authored publications at leading computer graphics/vision conferences and/or journals, such as SIGGRAPH/SIGGRAPH Asia/TOG, High Performance Graphics (HPG), ACM SIGGRAPH Symposium on Interactive 3D and Graphics (I3D), Eurographics Symposium on Rendering (EGSR), CVPR/ICCV/ECCV, NeurIPS, etc.

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