Meta AR/VR Job | Software Engineer, Realtime Engine Technology - Reality Labs
Job(岗位): Software Engineer, Realtime Engine Technology - Reality Labs
Type(岗位类型): Engineering
Citys(岗位城市): Burlingame, CA
Date(发布日期): 2024-9-16
Summary(岗位介绍)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free MR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.
As a Realtime Engine Technology engineer at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Qualifications(岗位要求)
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
5+ years experience as an engineer developing features within 3D real-time interactive products
5+ years experience with systems programming languages such as C++, Rust, or similar languages
Proven problem-solving skills and experience working independently and collaboratively
Effective communication and interpersonal skills
Description(岗位职责)
Develop efficient and reusable systems that drive complex realtime interactive software
Build technologies that empower developers to create compelling experiences
Optimize and debug real-time systems to ensure smooth performance
Set a high quality bar to make our technology easy and delightful for developers to use
Engage in deep collaboration with partner teams to drive successful product outcomes
Additional Requirements(额外要求)
Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
Experience developing SDKs or shared technology that balances the needs of multiple shipping products
Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
Deep understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
Strong understanding of 3D math, linear algebra and physics