Meta AR/VR Job | Graphics Software Engineer, Rendering - Reality Labs - Zurich
Job(岗位): Graphics Software Engineer, Rendering - Reality Labs - Zurich
Type(岗位类型): Engineering
Citys(岗位城市): Zurich, Switzerland
Date(发布日期): 2024-5-6
Summary(岗位介绍)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.
As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Qualifications(岗位要求)
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
6+ years of experience with C/C++ programming
6+ years of object-oriented and component-based design experience
Problem-solving and communication skills
Description(岗位职责)
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
Write high-quality, performant, and maintainable code
Document and support graphics features
Building tools and pipelines for generating very realistic synthetic images
Additional Requirements(额外要求)
Experience with 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with AR or Mixed Reality by capturing real environments and blending it with virtual content in a believable and seamless way.
Experience with low level performance profiling and optimization
Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
Knowledge of ray tracing, rasterization and linear algebra
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with offloading compute to the cloud