Meta AR/VR Job | UX Research Scientist, Reality Labs, University Grad | Oculus
Job（岗位）: UX Research Scientist, Reality Labs, University Grad | Oculus
Type（岗位类型）: Research | User Experience
Citys（岗位城市）: Remote, US | Redmond, WA | Burlingame, CA | New York, NY | Seattle, WA
At Facebook Reality Labs (RL), we are inventing the future. We bring together a world-class team of researchers, developers, & engineers to build the future of connection within virtual and augmented reality.
As a Research Scientist at RL, you are expected to have breadth and depth of scientific background in one or more areas such as human perception, cognition, motor control and movement. You will be leveraging this background in service of defining, assessing and enhancing the form, function and dynamics of our hardware and software. You must be a data expert, and able to creatively develop metrics for investigating novel challenges in a variety of areas, including sensors, displays, wearable device form factors, etc. You will demonstrate your ability to break down ambiguous problems and master research methods, including but, not limited to, design of experiments, expert review, psychophysics & threshold detection, biomechanics & ergonomics, and relevant safety & comfort research approaches.
The right candidate will be an effective communicator, passionate about understanding people, and curious about the evolving complex relationship between humans’ sensorimotor and cognitive systems and the novel hardware and software technologies in development at RL.
Although candidates should have hands-on experience conducting in-depth studies in an industry setting, we are looking for researchers that also have a passion for deeply understanding humans’ capabilities and limitations to directly influence product design. A successful candidate will prove highly effective at driving insights into actionable product engineering & development outcomes and metrics and collaborate closely with cross functional partners to help shape critical product and technology decisions across the product design and development life cycle. You will work across multi-disciplinary hardware and software teams to push the boundaries of RL products while enhancing the value users get from these products. Ultimately, your expertise and ingenuity in research must do more than just contribute to knowledge and assessment – you must also be skilled at driving measurable positive impact on the user experience of our products.
Currently has or in the process of obtaining a PhD in Cognitive/Experimental Psychology, Cognitive Science, Kinesiology, Biomedical Engineering, Industrial Engineering, Human-Computer Interaction or a closely related scientific or engineering field
Demonstrated scientific background in human multi-sensory perception, cognition, motor control and movement, the experience applying such knowledge in analyzing and interpreting relevant human behaviors associated with novel systems
Experience in experimental design, psychophysics, behavioral analytics, and proficiency with inferential statistics
Proven track record of rigorous scientific research, including development of metrics for psychophysical and empirical behavioral measurements
Demonstrated communication skills as well as proven interpersonal skill
Experience in conducting research for novel products headed to market
Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
In RL, the focus areas of UX research scientists can vary from health & safety to biomechanics & ergonomics to input & interaction. Regardless of focus area, the primary responsibility is to develop frameworks that clearly define the trade space between user variables and technology variables
Collaborate and work with cross-functional product teams to identify user goals and envision needs, create research frameworks and develop new methodologies for investigating novel challenges
Develop ergonomic, perceptual, or psychological research studies by utilizing appropriate methods, which may include experimental design, psychophysics and threshold detection, motion tracking and kinematics analysis, behavioral analytics, expert review and relevant safety & comfort research approaches
Develop and track metrics for quality of performing fundamental AR/VR tasks such as spatial navigation, input & interaction, and beyond
Investigate effects of human multisensory interactions, attention, and control dynamics on performance, safety, & comfort of doing such tasks
Analyze rich and multidimensional data, develop descriptive and analytical models, and shape actionable insights from research findings
Effectively communicate outcomes and insights from studies, support decision-making and help setting specifications for RL hardware and software products, drive measurable positive impact on the user experience
Create close partnerships with a variety of leadership, research and product stakeholders to ensure a broad understanding of the product needs and priorities while driving UX goals
Training and experience in related techniques such as eye tracking, body motion tracking, postural stability measures, human motor control and kinematics analysis, EMG and other biometric sensing technology, and physiology measures
Experience in research for emerging technologies, AR/VR/MR or wearable technology
Experience in research across full product life-cycle