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Meta AR/VR Job | Audio Systems Tuning Engineer

Job(岗位): Audio Systems Tuning Engineer

Type(岗位类型): Engineering | Hardware

Citys(岗位城市): Sunnyvale, CA | Redmond, WA

Date(发布日期): 2022-12-6

Summary(岗位介绍)

The Technology Engineering Devices organization brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content. We operate on aggressive, fixed timelines to ship products at scale. Our products define new categories that advance Meta’s mission to give people the power to build community and bring the world closer together.

We seek an Audio Systems Tuning Engineer to join our Audio Experience Team. We expect you to be experienced in definition, tuning, and evaluation of render solutions, including electroacoustics and signal processing, for productization of cutting edge AR/VR audio experiences.

Qualifications(岗位要求)

BS degree in EE, Computer Science or equivalent experience

4+ years experience defining, tuning, and testing efficient real-time audio algorithms

4+ years experience defining and executing objective and subjective test methodologies for consumer electronics devices and audio features including voice communication, voice assistant, music playback, video capture

4+ years experience with audio test systems such as SoundCheck, Audio Precision, or HEAD Acoustics ACQUA

Understanding of end-to-end audio systems including acoustics, transducers, digital interfaces, audio ICs, and DSPs

Familiarity with typical DSP building blocks such as digital biquad filters, IIR, FIR, AGC, wide-band/multi-band DRC, loudspeaker thermal and excursion protection

Experience operating independently and communicate effectively in a dynamic cross functional environment, from product concept to mass production

Description(岗位职责)

Analyze, define, tune, and debug real-time audio systems and software for forward looking products and user experiences

Learn constantly, dive into new areas with unfamiliar technologies and undefined user experience targets

Define render system architecture, algorithms, and tools with developers and coordinate their implementation

Evaluate and benchmark performance of third party audio algorithms

Generate novel, innovative solutions to some of the toughest problems in audio

Maintain familiarity with various DSP platforms and the trade-offs of embedded implementations

Additional Requirements(额外要求)

MS in EE, Computer Science or related disciplines

Experience with psycho-acoustic bass extension, music enhancement algorithms, and speaker arrays

Familiarity with human perception of spatial sound and perceptual audio quality evaluation methods

Familiarity with acoustical echo cancellation, multi mic noise reduction, microphone beamforming, microphone arrays

Experience in acoustics and consumer audio EE architecture

Knowledge of telecommunication standards

Familiarity with audio algorithm development, machine learning techniques, and/or neural network implementation

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