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Meta AR/VR Job | Hardware Systems Architect, Graphics | Oculus

Job(岗位): Hardware Systems Architect, Graphics | Oculus

Type(岗位类型): Engineering

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-10-17

Summary(岗位介绍)

As a Hardware System Architect, Graphics at Meta Reality Labs, you will lead the end-to-end graphics architecture on upcoming AR products, help drive the overall strategy & roadmap, and be a part of the teams designing, building, future consumer AR experiences. We want people who work well in teams, can brainstorm big ideas, work in new technology areas, thrive in ambiguity, are able to map trade spaces and can help set up technology roadmaps that can transition into a high-volume consumer product.

You will lead the definition of the end-to-end graphics architecture across display, silicon, hardware and software platform and experiences. The role requires expert technical communication with cross-functional teams across silicon, display, hardware engineering, software and user experience. This role requires excellent technical understanding of consumer electronics and graphics architectures.

Starting with a broad engineering background in electrical, mechanical, optics, semiconductors, or related fields, we’re looking for a unique system designer or architect. The ideal candidate would have strong systems skills, previous roles driving architecture convergence on complex consumer electronics products, and experience with SoC evaluation, optical systems, sensors, CV algorithms, software, and be able to work collaboratively with experts in different fields to make architectural tradeoffs.

Qualifications(岗位要求)

MS in EE/CS or equivalent

10+ years of product experience in system and graphics architecture

Communication experience working with Product Development engineers, Product Managers, Researchers and other hardware/software cross-functional teams

Experience working with partnerships teams and external partners

Description(岗位职责)

Lead the definition of the end-to-end graphics architecture across display, silicon, hardware and software platform and experiences

Drive technical scoping and development of new graphics-related technologies to deliver generation-defining user experiences for future products on the roadmap

Conduct detailed analysis and trade-off studies for complex systems

Evaluate alternative architectures options from internal and external partners

Engage with technology project leads, and various component SMEs in creating the overall system architecture and platform as the starting point for product execution

Communicate technology and product strategy effectively to both internal and external stakeholders

Guide management and partner teams on long term technology investments

Travel up to 15% time domestically and internationally

Additional Requirements(额外要求)

In depth experience with the graphics rendering stack

Track record of technical leadership on large, complex projects

Shipping experience with consumer electronics

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