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Meta AR/VR Job | FRL Research Software Engineer – Research Platform

Job(岗位): FRL Research Software Engineer – Research Platform

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Games, Hardware, Machine Learning, Research

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-2-8

Summary(岗位介绍)

Facebook Reality Labs Research (FRL-R) brings together a world-class team of diverse and highly interdisciplinary researchers, developers, and engineers to create the future of augmented and virtual reality. Our team is building the research development kit that will power the AR/VR experiments of the future.

In this role, you’ll foster our scientific explorations and generate viable paths to the consumer products that will connect people in meaningful ways for decades to come. You’ll work closely with hardware engineers and research teams to ensure the research development kit and related SDK turbocharges prototyping and experimentation.

Our team is comfortable with ambiguity, nurtures a sense of ownership, and enjoys an honest and considerate environment. We invite you to step into the adventure of a lifetime with us as we make science fiction real and change the world.

Qualifications(岗位要求)

BS degree in Computer Science, Electrical Engineering, related field, or equivalent work experience

5+ years C/C++ experience, including C++11 (and up) features and principles

3+ years experience creating software for games, realtime systems, or similar high performance environments

3+ years experience creating and extending real-time 3D engine systems such as graphics rendering, audio, physics, networking or animation

Description(岗位职责)

Analyze, evaluate, design, develop, integrate, debug, and test a realtime AR and VR hardware (RDK) and software development kit (SDK) built for cutting-edge research prototypes and user experiences

Collaborate in a diverse team environment with hardware, software, and firmware engineers to support low-level systems such as displays, optics, audio, and tracking. Help make informed architectural tradeoffs and rapidly deliver software solutions

Create rock-solid APIs and plug-and-play modules that allow developers and research scientists to easily access, intercept, and modify HMD sensor streams such as IMUs, cameras, and microphones

Create clean readable code, debug complex problems that span systems, understand priorities and fulfill project needs efficiently

Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving

Additional Requirements(额外要求)

Experience with low-level graphics frameworks such as Vulkan, DirectX, or OpenGL

Experience with game engines such as Unreal or Unity

Experience with image processing

Experience with camera and sensor technologies

Experience with computer-vision algorithms such as realtime image segmentation, 3D reconstruction, multiview geometry, object detection or object tracking

Experience with 3D mathematics and applied linear algebra

Experience with optimization, including the use of one or more SIMD instruction sets to improve performance

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