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Meta AR/VR Job | Graphics Workload & Performance Modeling Architect

Job(岗位): Graphics Workload & Performance Modeling Architect

Type(岗位类型): Engineering | Hardware

Citys(岗位城市): Sunnyvale, CA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Facebook Reality Labs (FRL), focuses on delivering Facebook’s vision through Augmented Reality (AR). Compute power requirements of Augmented Reality require custom silicon. Facebook Silicon team is driving the state-of-the-art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.

We are currently seeking a Graphics Workload and Performance Modeling Architect to support the development of a custom graphics pipeline optimized for AR/VR systems. As part of the Graphics Systems Engineering team, the candidate will help lead performance modeling and analysis of graphics workloads. The ideal candidate for this role will have an excellent grasp of graphics and system architecture, experience in building performance models for graphics pipelines and background in creating and optimizing graphics workloads. Successful candidates are motivated self-starters who are comfortable operating in a cross-functional environment, and have a hands-on approach to problem-solving. The candidate will work in close collaboration with the groups developing the hardware, system software and SoCs for AR/VR devices.

Qualifications(岗位要求)

3+ years of experience in IP/SoC/System performance modeling and workload analysis/optimization for real-time graphics

Experience with GPU hardware architectures or graphics pipelines

Understanding of SoC and System architecture and heterogeneous compute principles

Experience with programming languages (C/C++ or Python), script automation and data visualization

MS EE/CS or equivalent in relevant areas

Description(岗位职责)

Lead power/performance modeling and analysis of graphics pipeline components and use cases

Capture graphics workloads from AR/VR applications and system usages

Support all phases of Silicon SoC development from a graphics pipeline modeling perspective – from early definition on through specification, architecture and productization

Contribute to execution of our silicon technology/graphics roadmap to make beyond state-of-the-art advances in performance, power consumption and form factor

Collaborate closely with the graphics and system architecture teams to develop performance models for AR/VR graphics pipeline

Additional Requirements(额外要求)

Experience with building or modifying full-system performance simulators

Experience with collecting and interpreting performance counters using GPU/CPU profilers

Experience in graphics workload development with Unity or Unreal game engines

Experience with thermally constrained power/performance optimization in mobile devices

Experience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issues

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