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Meta AR/VR Job | Technical Artist, Avatars

Job(岗位): Technical Artist, Avatars

Type(岗位类型): Design | Games

Citys(岗位城市): London, UK

Date(发布日期): 2022-2-1

Summary(岗位介绍)

You will have a unique opportunity to help us to deliver the best possible experience of interacting with other people using an avatar. You will be inventing and developing state of the art solutions for avatar’s locomotion, interactions, facial expressions and secondary motion. You will work closely with other technical artists and collaborate with world class engineers, data scientists, designers and user experience researchers to define the future of social experiences in Metaverse.

Qualifications(岗位要求)

Experience in game development or film as a Technical Artist

Experience creating advanced procedural rigging systems

Expert Knowledge of character rigging in Maya

Experience with Maya Python/PyMEL, C++ API, PySide/PyQt

Experience collaborating on multi-disciplinary teams

Experience communicating across team members including engineers and artists

Experience in facial rigging and morph targets

Experience with real time asset implementation and optimization techniques

Experience working with Unity or Unreal

Description(岗位职责)

Create tools to streamline the creation of digital avatars

Help create well-architected and scalable rigging systems

Contribute to and help maintain a wide array of existing workflows and tools

Partner closely with art and engineering teams to define and develop content in modern real-time environments

Design, manage and maintain the pipeline from artists and designers through to deployment

Quickly solve issues with your cross-functional leads

Ability to collaborate and iterate based on the team’s needs

Additional Requirements(额外要求)

Extensive Content development experience, including shipped AAA games

Experience with face tracking from video or similar technologies

Virtual reality experience

Knowledge of emerging technologies

Shader programming experience

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