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Meta AR/VR Job | Sr. UI/UX Artist – BigBox | Oculus

Job(岗位): Sr. UI/UX Artist – BigBox | Oculus

Type(岗位类型): Games

Citys(岗位城市): Seattle, WA | Remote, US

Date(发布日期): 2022-1-25

Summary(岗位介绍)

BigBox VR, makers of POPULATION: ONE, is seeking a Sr UI/UX Artist who can help build the next generation of games for Virtual Reality. This individual has multiple years of experience as a games artist and loves multiplayer, online live service games.

We are looking for a strong communicator who loves the iterative technical and creative process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make art trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently.

Qualifications(岗位要求)

5+ years of experience in AAA or Mobile game development

Experience creating assets for mobile and or VR platforms

Experienced in creating polished models for use in games

Experienced in optimizing meshes for games

Experienced picking up new tools and techniques

Description(岗位职责)

Complete assets from concepts, sketches, layout, and to the final product

Communicate and collaborate with various cross-functional partners and collaborative

Work with various 2D/3D Software packages (Maya, ZBrush, Substance Painter, Photoshop)

Work with a PBR workflow

Create game ready assets

Work in a fast-paced AAA Studio production pipeline

Work on live service titles

Collaborate with cross-functional teams to create environment, characters, and social player experiences

Work with the art team to guide creative and engine-efficient art solutions for visual problems

Collaborate with tools and engine teams to continually improve upon our custom workflows and technology

Additional Requirements(额外要求)

Online portfolio or demo reel requested. Please include screenshots of your meshes and finished fully textured models

Experience learning new software tools and pipelines

Experience working with Unity

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