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Meta AR/VR Job | Software Engineering Manager - Avatar Visuals and Performance

Job(岗位): Software Engineering Manager - Avatar Visuals and Performance

Type(岗位类型): 3D Software Engineering +1 more

Citys(岗位城市): Burlingame, CA

Date(发布日期): 2024-9-24

Summary(岗位介绍)

Reality Labs mission is “To give people the tools to feel connected anytime, anywhere.” The teams working on augmented and virtual reality technologies at Meta are on a mission to build the next computing platform centered around people. We continue to push the state-of-the-art with groundbreaking research into emerging technologies and hardware that will help bring this vision to life. We are building Avatars focused on how humans are represented and how people communicate on this platform.

The mission of the RL Avatars Pillar is to connect people across realities with personal, meaningful, social presence. We spend our time helping people build equity in their avatars with great personalization options and a growing library of awesome content, making Avatars a core part of identity across all Meta experiences and platforms, and shipping a world class SDK that delivers the gold standard of embodied presence (Avatars, Data, VoIP).

The Avatar Pipeline team is focused on building the core systems that bring Avatars to life across all platforms and devices, and assemble characters from art assets. The team delivers highly scalable and performant graph execution systems, character blueprints, and new capabilities to enable new forms of representations such as fantastical characters.

Qualifications(岗位要求)

Bachelor’s degree in Computer Science, Computer Engineering or equivalent combination of education and experience

Experience with game engines (Unity, Unreal, etc) and the game development process

Experience developing, debugging, and shipping live software that spans multiple platforms

5+ years of software engineering work experience including hands-on technical management

2+ years of technical people management experience

Description(岗位职责)

Lead and manage a team of graphics and software engineers

Own the quality and fidelity of character representation

Innovate on our Avatar system to make it more flexible and support a larger variety of use-cases and environments

Work with your team and cross functional partners to define and influence strategy

Drive technologies from research to product that make Avatars more expressive, increase user affinity, and enable deeper connection in social experiences

Lead teams that deliver on multiple projects of increasing dependencies in an ambiguous or high-impact area

Drive roadmap creation and execution

Collaborate with various functions, drive engineering initiatives and have an impact at an organizational level

Measure the impact of your team and set clear expectations and goals

Work effectively with cross functional partners and stakeholders to set and achieve optimal outcomes

Partner with leadership to influence and drive org design, contribution and prioritization

Additional Requirements(额外要求)

Experience with AR/VR products

Experience with character animation, avatar systems, and human representation

Experience with API design and implementation for realtime 3D applications

Experience with game engines graphics and computational geometry techniques

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