Meta AR/VR Job | 3D Artist, Horizon
Job(岗位): 3D Artist, Horizon
Type(岗位类型): Design
Citys(岗位城市): New York, NY +1 locations
Date(发布日期): 2024-10-18
Summary(岗位介绍)
Meta’s mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.
Come be a part of Meta’s MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction.
As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
Qualifications(岗位要求)
8+ years of experience in the video-games industry as a 3D environment artist or similar role.
2+ years experience as a senior, lead, or similar role.
Real-time production experience.
Provable pipeline and workflow development experience.
Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
Experience with one or more commercial game engines (e.g. Unreal or Unity).
Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
Task driven, self-motivated, proactive & works well under deadlines.
Proven experience to thrive in a dynamic and fast-paced environment.
Description(岗位职责)
Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
Work with engineers and technical artists to inform asset creation pipelines and implement systems
Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
Manage external vendors and provide feedback on externally developed projects.
Responsible for outlining asset authoring guidelines, process and pipeline as needed.
Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
Demonstrate strong time management and prioritization skills.
Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
Mentoring and developing other artists
Additional Requirements(额外要求)
Professional content development experience, including shipping one or more AAA titles
Prior virtual reality experience
Experience creating textures and materials in Substance
Look development experience
Experience working in a variety of visual styles
Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
Shader development experience
Experience in layout and level design
Proven experience leading teams of artists in the creation of levels or game environments