Meta AR/VR Job | Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars)
Job(岗位): Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars)
Type(岗位类型): 3D Software Engineering
Citys(岗位城市): Burlingame, CA
Date(发布日期): 2024-3-12
Summary(岗位介绍)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.
As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.
Qualifications(岗位要求)
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
2+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
2+ years of experience with C/C++ programming
2+ years of object-oriented and component-based design experience
Problem-solving and communication skills
Description(岗位职责)
Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance
Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
Build tools and pipelines for generating very high quality digital representations of people
Write high-quality, performant, and maintainable code
Collaborate with cross-functional engineering teams to deliver innovative AR/VR products
Develop and enhance real-time animation and AI systems
Document and support graphics and tooling features
Additional Requirements(额外要求)
Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience with character animation and behavior
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with any of DirectX/Vulkan/OpenGL/Metal
Experience with AI and/or AI tooling in a game development context
Experience with Unity and/or Unreal Engine
Experience with Python, Lua and/or other scripting languages in a game development context