Meta AR/VR Job | Eye Tracking Research Engineer (ML/CV) | Oculus
Type（岗位类型）: 3D Software Engineering | Artificial Intelligence, Computer Vision, Games, Machine Learning, Research
Citys（岗位城市）: Redmond, WA
Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. Our Eye Tracking team focuses on finding comprehensive solutions to complex 3D tracking problems, delivering novel technologies and algorithms fundamental to future VR systems.
Our team cultivates an honest and considerate environment where self-motivated individuals thrive. We encourage a strong sense of ownership and embrace the ambiguity that comes with working on the frontiers of research.
As a Research Engineer on the Eye Tracking team, you will foster our scientific explorations and generate viable paths to the consumer products that will connect people in meaningful ways for decades to come.
In this role, you will engage with research scientists and engineers across RL-R to deliver state of the art eye tracking machine learning solutions.
Together, let’s step into the adventure of a lifetime as we make science fiction real and change the world.
3+ years experience with deep learning frameworks, such as PyTorch or TensorFlow.
3+ years experience in computer vision algorithms such as real time images.
Segmentation, 3D reconstruction, multi-view geometry, object detection or object tracking.
Demonstrated experience implementing and evaluating working and end-to-end prototypical learning systems.
Develop novel ML solutions, from research to execution, in the eye tracking domain.
Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR Machine Learning software for cutting-edge prototypes and user experiences.
Build tools, platforms, infrastructure and documentation that enable more efficient and effective research.
Work side by side with research scientists to enable user studies that explore AR/VR.
Build a community of researchers and developers by sharing software engineering best practices, tips and techniques.
Collaborate in a diverse team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Write clean readable code, debug complex problems that span systems, understand priorities and fulfill project needs efficiently.
Learn constantly, build with inclusion as a core value, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Experience shipping AR/VR applications.
Experience successfully driving and executing on research initiatives.
Experience with game engines such as Unreal or Unity.
3D mathematics and applied linear algebra skills.
Optimization background, including the use of one or more SIMD instruction sets to improve performance.
Experience working within interdisciplinary teams.
Background or experience with statistics and time series modeling and analysis.