Meta AR/VR Job | Principal Animator | Quest
Job(岗位): Principal Animator | Quest
Type(岗位类型): 3D Software Engineering
Citys(岗位城市): Leamington Spa, UK
Date(发布日期): 2024-6-1
Summary(岗位介绍)
Meta Reality Lab’s mission is to help people feel connected, anytime, anywhere. Expressive, interactive characters are a critical foundation to this mission.
As Principal Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space.
If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of products, this may be the place for you. This work is just beginning, an animator jumping in at this point will shape the future of a new form of self-expression and styles of 3d character art and animation net yet defined
Qualifications(岗位要求)
Practical experience and understanding of setting animation quality, implementing real-time animation pipelines, and optimizing them
Demonstrate a strong knowledge of what natural human movement and anatomy is, so that all animations are informed by this knowledge to give appealing visual results
Highly proficient in relevant software packages, e.g. Maya and Commercial game engines
Showreel that demonstrate excellent animation skills (the art) and the delivery of this content to run-time systems (the craft)
Strong teamwork and communication skills, ability to receive and offer feedback, ability to provide creative direction
Description(岗位职责)
Champion the art and craft of real-time character animation in the team
Work with the Art Director, Animation Leadership and the immediate creative team to define and set quality standards
Create believable and visually appealing character animations, poses and facial expressions that delight our audience
Deliver production content to time and to specification, including key movement sets and the motion tree design to work with them.
Build strong collaborative working relationships with all members of the animation and technical art teams, the wider team, the studio, and wider Meta organization.
Using your end to end understanding of animation pipelines to proactively work with a multidisciplinary team (Engineers, Tech and Character Artists) to specify and research, then prototype and develop, flexible and performant animation systems for the future.
Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions
Additional Requirements(额外要求)
Familiarity with design and optimization of animation motion trees (e.g. Unreal Animation Blueprints and State machines)
Familiarity working with motion capture pipelines and equipment (e.g. Motionbuilder and Xsens)
Familiarity with animation dynamics, e.g. set up of physics assets and ragdoll
Experience in working with outsourcers / external contributors
Experience with facial animation combined with facial customization
Experience specifying and supporting animation tools development