Meta AR/VR Job | Software Engineer, Realtime Engine Technology - Reality Labs
Job(岗位): Software Engineer, Realtime Engine Technology - Reality Labs
Type(岗位类型): Engineering
Citys(岗位城市): Los Angeles, CA
Date(发布日期): 2024-6-28
Summary(岗位介绍)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free MR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.
As a Realtime Engine Technology engineer at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Qualifications(岗位要求)
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
7+ years experience as an engineer developing features within 3D real-time interactive products
7+ years experience with systems programming languages such as C++, Rust, or similar languages
Proven problem-solving skills and experience working independently and collaboratively
Effective communication and interpersonal skills
Description(岗位职责)
Architect efficient and reusable systems that drive complex realtime interactive software
Build technologies that empower developers to create compelling experiences
Optimize and debug real-time systems to ensure smooth performance
Influence design, drive engineering implementation and enhance the quality of new and existing technology
Lead collaboration with multi-functional teams to achieve successful product outcomes
Utilize your specialized expertise to mentor, educate and up level engineers you collaborate with across teams
Additional Requirements(额外要求)
Experience building engine-level systems for 3D real-time interactive engines ( Unity 3D, Unreal, Frostbite, or other/proprietary )
Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
Experience developing SDKs or shared technology that balances the needs of multiple shipping products
Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
Deep understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
Strong understanding of 3D math, linear algebra and physics