Meta AR/VR Job | Technical Sound Designer (Horizon)
Job(岗位): Technical Sound Designer (Horizon)
Type(岗位类型): Design
Citys(岗位城市): Los Angeles, CA +5 locations
Date(发布日期): 2024-8-14
Summary(岗位介绍)
Creative Audio is looking for a technically-oriented Sound Designer to join our award-winning team. Help build the next generation of Social VR in Meta’s Horizon. The role reports into the Sound Design team, but involves working closely with the Engineering, Art, and Product Design teams to specify sound functionality, realize advanced implementations, optimize performance, refine tooling, and solve difficult bugs. It’s a critical-thinking and problem-solving role with a long runway for creativity and innovation.
Qualifications(岗位要求)
4+ years of professional sound design and implementation experience focused on high-quality games or other interactive experiences
Experience implementing advanced scripting layers (visual scripting, C#, JavaScript, etc.). Experience modifying and debugging game engines (Unity, Unreal, etc.)
Experience implementing, modifying, and debugging audio middleware (Wwise, FMOD, etc.)
Experience with version control systems on large teams (Perforce, Git, etc.)
Proven cross-functional communication skills
Experience thriving in a fast-paced and quickly evolving environment
Description(岗位职责)
Design innovative solutions to unique opportunities in immersive audio
Collaborate with multi-functional teams to achieve compelling experiences
Partner closely with Engineering on audio functionality, performance, optimization, and diagnosing bugs
Learn, support, and refine a complex cross-functional development environment and pipeline
Support other Sound Designers with advanced implementation and functionality
Understand and collaborate on the long-view compromises between quality and performance
Participate in quality reviews, giving and receiving constructive feedback
Advocate for audio and champion quality throughout the product
Additional Requirements(额外要求)
Experience developing for AR/VR
Experience working with spatialized audio in an interactive environment
Applied proficiency in C, C++, and C#
Applied knowledge of object oriented design principles
Strong understanding of 3D math, linear algebra, and techniques
Experience with real time networking features (i.e., synchronous multiplayer games)