Meta AR/VR Job | Technical Artist, Shading (Avatars)
Job(岗位): Technical Artist, Shading (Avatars)
Type(岗位类型): 3D Product Design | Games
Citys(岗位城市): Remote, US | Los Angeles, CA | Seattle, WA | Burlingame, CA
Date(发布日期): 2022-8-30
Summary(岗位介绍)
3D art is essential for the future of social virtual reality applications and their communities. We are committed to providing Avatars that represent everyone's identity authentically in both current and yet-to-be-invented experiences.
As a Tech Artist, you will design the shading workflows and tools to make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand a variety of shading techniques and how to strive for the highest quality, working within performance constraints. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience.
Join us in creating the future!
Qualifications(岗位要求)
Experience influencing and collaborating with Engineering teams
Experience that demonstrates hero character work
Experience working with real-time rendering engines such as Unity and Unreal
Delivering 3 or more high complexity projects (feature films or AAA titles) as a Technical Artist or Shading/Surfacing/LookDev TD
Experience working across styles (graphic, realistic)
Description(岗位职责)
Define shading workflows that allow Avatars to retain their unique look and creative intent across various render targets and platforms
Define lighting and shading methods to drive future looking technology roadmaps and rendering features
Champion the highest quality and fidelity of Avatars, while partnering with engineering to fit within performance constraints of real time targets
Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance
Additional Requirements(额外要求)
Experience with open source standards and frameworks such as USD, MATX, OCIO, glTF
Experience with VR
Experience with game profiling and optimization techniques in a real-time rendering environment