Meta AR/VR Job | Research Engineer, Capture and Reconstruction of Digital Humans

Job(岗位): Research Engineer, Capture and Reconstruction of Digital Humans

Type(岗位类型): 3D Software Engineering

Citys(岗位城市): Sausalito, CA

Date(发布日期): 2023-10-10


Meta Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. We are currently seeking researchers with a passion for technology to develop the next generation of digital humans and avatars. The focus of this role includes human shape, motion, and appearance capture, biophysical modeling, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, robotics and machine learning.


Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

3+ years of experience in AI models and 3D human shape and pose capture, dynamic model reconstruction, photorealistic rendering and relighting, motion synthesis and retargeting, or physics-based simulation.

Interpersonal experience: cross-group and cross-culture collaboration.

Experience with C++, Python, Pytorch.

Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment


Plan and execute cutting-edge research to advance the state of the art in digital humans and avatars.

Develop new advanced technologies related to the generation of realistic digital humans.

Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments, and concepts that advance the entire project.

Additional Requirements(额外要求)

Currently has, or is in the process of obtaining, a Master’s degree in the field of Computer Vision, Computer Graphics or Machine Learning.

Experience with character generation for high-end VFX and/or video game applications.

Experience with designing real-time systems in C++ and Cuda.

Experience with 3D software: Maya or Blender, and Unity or Unreal.

Proven track record of achieving significant results as demonstrated by grants, fellowships, patents. First-authored publications at leading conferences such as CVPR, ICCV, ECCV, SIGGRAPH.