Apple AR/VR Job | Computer Vision Researcher & Developer – Apple Vision Pro

Job(岗位): Computer Vision Researcher & Developer – Apple Vision Pro

Citys(岗位城市): Culver City, California, United States

Date(发布日期): 2023-7-12


Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.

The Computer Vision Researcher responsibility is to develop innovative solutions for capturing and reconstructing of 3D and 4D representations of detailed and deforming surface geometry and materials. They will develop and deploy research prototypes into production. We value researchers who are self- motivated and enjoy a highly collaborative environment with minimal supervision. There is a substantial R+D component to our development and production. We want an Engineer that is excited about defining new workflows, clear-headed about risks inherent with invention, but passionate about pushing the designs to their maximum potential.


Algorithm development in the areas reflectance capture, material estimation and photogrammetry

Fluent in C/C++, Python (programming and debugging)

Experience HLSL, GLSL, Metal

Knowledge of parallel computing, CUDA, OpenCL, GPGPU

Knowledge of software optimization and embedded programming

12+ years of related experience


3D and 4D geometry and reflectance reconstruction algorithms with optimization workflows

Engineering capture systems for face, body, and hands

Capturing and processing data from machine vision cameras and pipeline to production including color calibration, camera intrinsics

Automation of capture and processing tasks

Creating tools and workflow for integration into shader and rendering pipeline