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Apple AR/VR Job | Software Engineer, System Applications — Apple Vision Pro

Job(岗位): Software Engineer, System Applications — Apple Vision Pro

Citys(岗位城市): Boulder, Colorado, United States

Date(发布日期): 2023-6-29

Summary(岗位介绍)

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.

The Vision Pro System Applications team is looking for a Software Engineer to help us build essential applications for visionOS, our new spatial computing platform. Join our team and help us craft the next generation of System Applications and experiences for Apple Vision Pro such as Setup Assistant and Settings. As a core member of our team, you will build or expand your expertise in Apple’s app development and spatial computing technologies, while working closely with organizations across our company (Human Interface, Frameworks, etc.) to design, architect, and implement apps that will delight, inspire, and empower users of Apple Vision Pro.

Qualifications(岗位要求)

Experience shipping delightful applications in one of the following domains:

Apple platforms (macOS, iOS, iPadOS, tvOS, watchOS).

Augmented Reality or Virtual Reality platforms.

Interactive 3D applications or games (mobile/consoles/etc.).

Knowledge of foundational development technologies in at least one of the above domains.

macOS / iOS / iPadOS / tvOS / watchOS development technologies.

3D / graphics technologies / game engines.

Strong Computer Science fundamentals.

Detail-oriented approach to solving problems and building new things.

Excellent verbal and written communication skills.

Excitement to be part of a fast-paced and diverse organization.

3+ Years of professional experience

Description(岗位职责)

Apps and experiences are at the core of unleashing the potential of spatial computing on Apple’s platforms. As a member of our team, you will be at the forefront of ideating, developing, and shipping groundbreaking experiences that build on top of the unique capabilities of spatial computing across a variety of areas. Our applications engineering team is uniquely positioned at the intersection of design, frameworks, operating systems, and low-level software — by joining us you will work closely with peers across these functions to deliver life-changing products to our customers.The ideal engineer for this role brings to bear strong engineering and computer science fundamentals. You thrive in a dynamic and agile organization charted with trailblazing the new medium of spatial computing. You love answering questions through prototyping and experimentation, and then translating these answers into shipping code that touches the lives of millions of customers. You focus on the details, treat your work as a reflection of yourself, and look for opportunities to expand your technical knowledge into new domains. You respect debate and enjoy working within groups of different technical and non-technical backgrounds and diverse opinions.

Additional Requirements(额外要求)

Experience with Apple’s development frameworks and technologies (Swift, ObjC, SwiftUI, UIKit, etc).

Expertise with ARKit and/or RealityKit.

Expertise with 3D graphics APIs, shader programming, or game engines (C, C++, Metal, DirectX, Vulcan, etc.) Expertise with AR/VR technologies.

Expertise in 3D math/linear algebra fundamentals.

Experience in prototyping of user-facing features and working with designers.

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