Apple AR/VR Job | Senior Technical Artist – Apple Vision Pro
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Apple’s Technology Development Group (TDG) is looking for a Senior Technical Artist to help meaningfully impact the way people stay connected. The Technology Development Group at Apple is looking for people to play key roles by building amazing tools and pipelines or writing beautiful shaders for our suite of innovative spatial computing applications.
As a member of this team, you’ll be creating innovative solutions with regards to tools and pipeline development or bringing high fidelity art direction to life for content production of spatial computing experiences. You’ll bring your keen understanding of real time graphics and strong aesthetics, or pipelines and tools, to create visually stunning 3D content. Together, we’ll be creating an exciting future—All the while developing your expertise in spatial computing. As a core member of our team, you will leverage and expand your expertise in Apple’s app development technologies, while working closely with organizations across Apple (Human Interface, Frameworks, etc.) to design, architect, and implement apps that will delight, inspire, and empower millions of user
3-6 years industry experience as a Technical Artist..
Deep knowledge of 3D art principles and 3D mathematics, 3D production experience
If specializing in tools and pipeline, a strong understanding and experience with designing and developing pipelines for assets and real time graphics.
If specializing in shaders, experience with writing a mix of stylized and realistic shaders for real time use to translate concept art to runtime graphics.
Having strong interest in exploring a wide range of ideas of building user experiences
Experience shipping applications for Apple platforms (macOS, iOS, iPadOS, tvOS, watchOS). Strong Computer Science fundamentals. Detail-oriented approach to solving problems and building new things. Excellent verbal and written communication skills. Excitement to be part of a fast-paced and diverse organization
You thrive translating technical capabilities, questions, and constraints into prototypes
You are someone who can work cross-functionally in new and under-defined areas
Experience creating high quality visuals, especially with regards to real-time and AR/VR experiences.
As a Senior Technical Artist in this role, you’ll be working with our team to push the limits of the next generation of interactive computing. You’ll be solving entirely new challenges in this new and exciting domain. Depending on your areas of expertise as a Technical Artist, you’ll be focusing on areas like asset pipelines, developing visual style and content, or be creating tools for artists in a wide range of disciplines. We have multiple, exciting projects and prototypes in various stages of production. We work with a wide range of teams developing the state of the art in augmented reality technology, and you’ll be working with them to bring our vision to life.
Proficiency in at least one DCC application like Maya, Max, Houdini or similar. Maya experience is a plus.
Proficiency in at least one game engine like RealityKit, Scene Kit, Unreal Engine or Unity.
Familiarity with at least one of these languages: Python, Swift, C# or C++.
Familiarity with at least one of these shading languages: Metal, HLSL, GLSL
Great communication and collaboration skills to work with many members of our team.
Experience with USD or other composition formats a plus.
Familiar with WebGPU, WebXR, WebGPL