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Meta AR/VR Job | 3D Art Generalist, VR Art Team

Job(岗位): 3D Art Generalist, VR Art Team

Type(岗位类型): 3D Product Design

Citys(岗位城市): Remote, US

Date(发布日期): 2023-6-2

Summary(岗位介绍)

Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.

As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets and environments to define the future of VR.

Qualifications(岗位要求)

4+ years of experience as a 3D game development artist, including shipping two or more titles.

Experience in a wide range of artistic styles, with an emphasis on realistic art

Have an experience in understanding of environmental concept art, and industry standards

Proven knowledge of modern optimization techniques for asset creation, texturing and material construction, and scene assembly.

Knowledge of art and visual design principles and techniques relating to environmental design.

Communication skills for working across multiple disciplines.

Experience thriving in a dynamic and fast-paced environment.

Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.

Experience with either Unreal or Unity.

Knowledge of DCC packages like Maya, Substance, Houdini, ZBrush, Marmoset, Photoshop, etc.

Task driven, self-motivated, proactive & works well under deadlines.

Solid knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.

Description(岗位职责)

Direct and collaborate with a team of artists, technical artists, and vendors to build out high-end mobile VR environments and products.

Demonstrates broad technical expertise to assist in a wide variety of technical and artistic tasks.

Demonstrates strong communication, organization, time management and prioritization skills.

Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.

Manage external vendors and provide feedback on externally developed projects.

Responsible for outlining asset authoring guidelines, process and pipeline as needed.

Work with engineers and technical artists to inform asset creation pipelines.

Work closely with engineers to implement interactive objects and systems.

Quickly solve issues with your cross-functional peers.

Collaborate and iterate based on the team’s needs.

Partner closely with the engineering and design teams to define and develop prototypes and polished content.

Regularly provide peers and external partners with artistic feedback.

Create documentation and guides for internal and external teams in partnership with team leads.

Additional Requirements(额外要求)

Virtual reality experience

Experience as an artist in charge of significant aspect of visual development

AAA experience on high end or mobile titles

Experience working in a variety of visual styles

Experience with incorporating Matte Painting into environments

Solid knowledge of scene lighting, light’s reaction to various surfaces and scene composition

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