Meta AR/VR Job | Technical Art Manager, XR Kit
Job(岗位): Technical Art Manager, XR Kit
Type(岗位类型): Design
Citys(岗位城市): Remote, US
Date(发布日期): 2023-6-26
Summary(岗位介绍)
Meta’s XR team is helping more people around the world come together and connect through world-class AR and VR hardware and software. With global departments dedicated to AR and VR research, computer vision, haptics, social interaction, and more, Reality Labs is committed to driving the state of the art forward through relentless innovation. VR and AR’s potential to change the world is immense—and we’re just getting started.
We explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future hardware products for both first-party and third-party. From mixed reality and human interaction to fashion in the metaverse, and beyond, our team helps take new technologies from early concept to the product level while iterating, prototyping, and realizing the human value and new experiences they make possible.
Our team prototypes and builds novel, people-centric experiences and developer-toolkits in XR. Join to help us direct and develop new technologies that enable people representation, expression, and interaction in the metaverse.
Qualifications(岗位要求)
Communication and leadership skills to foster a team in unfamiliar territory and nebulous requirements
Experience of art team management in game development, film, or tech
Technical art and problem solving skills – understand the underlying technology and tools necessary to make art for virtual reality
Familiarity with DCC tools such as Maya, Blender or Houdini, and with Unity/UE
Experience with 3D asset content creation including modeling, texturing, materials, VFX and lighting, for both mobile and high-end specs
Description(岗位职责)
Lead a creative team of 3D, character, and technical artists
Partner closely with art, engineering, user-experience, product management, and other teams to build novel XR experiences that push technological boundaries
Optimize performance by instructing artists on asset creation best practices, building reporting tools that flag performance hotspots, and working closely with art and engineering to fix performance problems
Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases
Conceptualize, present and execute ideas within time and technical constraints
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR/MR problem solving in a fast-paced environment
Additional Requirements(额外要求)
5+ years of experience in game development, film, or interactive media
Knowledge of emerging technologies
VR/AR experience
Extensive content development experience, including shipped AAA games
Experience with Python, C#, or C++ in a 3d application or game engine
Strong background on digital human representations in XR such as avatars
Shader programming experience
Meta Quest game development experience