Meta AR/VR Job | Animator
Job(岗位): Animator
Type(岗位类型): Design
Citys(岗位城市): Remote, US
Date(发布日期): 2023-5-28
Summary(岗位介绍)
Meta Reality Lab’s mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.
Qualifications(岗位要求)
Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously.
Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications
Description(岗位职责)
Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies.
Create emotion and expressivity through facial animations.
Create believable and visually appealing full-body character animations and poses.
Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media.
Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints.
Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions.
Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions.
Collaborate with the Animation team to create memorable, emotive characters.
Find solutions to technical challenges and improve animation methodology within pipelines.
Additional Requirements(额外要求)
Proficiency in Motion Capture Animation in MotionBuilder.