Meta AR/VR Job | Texture Artist, Avatars
Job（岗位）: Texture Artist, Avatars
Citys（岗位城市）: Remote, US | Los Angeles, CA | Seattle, WA | Burlingame, CA
3D art is essential for the future of social virtual reality applications and their communities. We are committed to providing Avatars that represent everyone’s identity authentically in both current and yet-to-be-invented experiences.
As a Texture Artist, you create textures and design lighting workflows to make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand traditional techniques and are keen to apply them to real time workflows. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience.
Join us in creating the future!
Experience delivering and leading high complexity projects for feature films or AAA titles.
Portfolio that demonstrates hero character work.
Understanding of human anatomy, color space, and physically based shading.
Experience working across styles (e.g. stylized and realistic).
Experience with 3D painting tool sets, such as, Substance, Mari and Photoshop.
Define texturing workflows and setups that allow Avatars to retain their unique look and creative intent across various render targets and platforms.
Create textures for a wide range of stylized human characters.
Champion the highest quality and fidelity of Avatars, while partnering with engineering to fit within performance constraints of real time targets.
Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance.
Experience working with real-time rendering engines, such as, Unity and Unreal.
Experience influencing and collaborating with Engineering teams.
Experience providing creative direction to other Artists.