Meta AR/VR Job | Concept Artist, Avatars

Job(岗位): Concept Artist, Avatars

Type(岗位类型): Design

Citys(岗位城市): Remote, US | Los Angeles, CA | Seattle, WA | Burlingame, CA

Date(发布日期): 2023-3-22


The Concept Artist on the Metaverse art team will be covering a wide breadth of initiatives and team collaborations. The candidate will need to not only draw upon their ability to visualize various experiences, but they will also need to tap into their aesthetic, design, and creative problem solving skills.


Self-driven – proactively improve skills by keeping aware of industry techniques and learning new software packages

Understanding of mood, lighting, form, shape and silhouette in regards to composition

Experience receiving and giving constructive feedback

Demonstrated experience to conceptualize ideas through visual development from rough thumbnails to polished final deliverables, and an understanding of translating these ideas to real-time content

Aesthetic and design oriented skills

Proficient in industry standard art tools and experience working between 2D and 3D tool sets such as Photoshop, Maya, Modo, ZBrush or similar

Organizational skills with the experience working on multiple projects, set priorities, and meet deadlines and expectations

Experience adopting and working within different art styles

Minimum 3 years industry experience in games, entertainment design or other 3D interactive media


Focus on versatility across projects and groups. Define and evolve artistic direction, aesthetics, ideation, design and vision within the immediate team and in direct collaboration with creative, external partners

Collaborate on the creation of style guides, presentations, and related materials for internal and external teams

Communicate visual goals and manage expectations with cross-functional internal and external partners

Create production concepts, storyboards, and polished 2D assets. Use industry standard and proprietary tools to create content

Additional Requirements(额外要求)

Basic knowledge of 3D workflows and associated software packages

Basic understanding of standard game engines and editors such as Unity or Unreal and associated art pipelines

Strong foundation in the traditional arts (including but not limited to, figure drawing, landscape painting, and illustration)

Keen interest in AR/VR and associated technology