Meta AR/VR Job | Research Scientist Intern, Graphics Algorithms (PhD)

Job(岗位): Research Scientist Intern, Graphics Algorithms (PhD)

Type(岗位类型): Research

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-12-6


The Meta Reality Labs Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today.

The focus of our team is on computer graphics with primary research on the efficient synthesis of high-quality images for AR/VR systems. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, such as ray casting and machine learning based image synthesis, and differentiable & inverse rendering.

For this internship, we are looking for Ph.D. students to investigate various core research problems for physics-based differentiable rendering and inverse rendering, aiming to improve the quality & performance of real object/lighting/scene reconstruction & digitization and enable various high-quality novel AR/VR experiences based on it.

Meta Reality Labs offers internships ranging from twelve (12) to sixteen (16), or twenty-four (24) week periods. We encourage submitting papers to high-ranked computer graphics conferences and journals based on the results of the internship.


3+ years of experience in C/C++.

2+ years of experience implementing graphics algorithms.

Interpersonal experience: cross-group and cross-culture collaboration.

Track record of achieving significant results as demonstrated by grants, fellowships, patents, and/or publications at graphics conferences.

Currently has, or is in the process of obtaining, a PhD degree in the field of Image and Video Processing, Signal Processing, Information Theory, Machine Learning, Computer Graphics, or related field.

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.


Investigate graphics algorithms suitable for use in ultra low power AR/VR devices.

Implement the graphics algorithms using C++ & integrate into existing modeling & testing system.

Model performance models to explore trade-offs between different algorithm choices.

Collaborate with cross-disciplinary research teams, communicate research progress and final results.

Additional Requirements(额外要求)

Knowledgeable about GPU pixel processing algorithms in any or all of the following areas – Occlusion algorithms, Anti-aliased rendering algorithms, Subpixel rendering algorithms, Texture filtering algorithms, Pixel blending algorithms.

Intent to return to a degree-program after the completion of the internship/co-op.