Meta AR/VR Job | 3D Character Artist, Avatars
Job（岗位）: 3D Character Artist, Avatars
Citys（岗位城市）: Remote, US | Los Angeles, CA | Seattle, WA | Burlingame, CA
Come be a part of the Facebook Reality Labs AR/VR organization as an artist supporting multiple teams building world-class products that span AR and VR. We are focused on building people-first experiences and believe that AR/VR will help define the future of online interaction.
The 3D Character Artist is responsible for exploring, prototyping, and building an ecosystem for diverse user avatars that help multiple teams define the future of AR/VR. You’re excited about solving novel problems driven by user centric principles. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you’re excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, Facebook may be the home for you.
6+ years professional content development experience in either game or film industries, including shipping one or more titles
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
Experience with one or more commercial game engines (e.g. Unreal or Unity)
Knowledge of 3D modeling and asset creation packages like Maya, Substance Painter, ZBrush, Marmoset, Photoshop, etc.
Experience locating and resolving content and asset performance bottlenecks through performance profiling and optimization
Sculpt high-resolution character models in Maya, Blendery, ZBrush, or Mudbox
Create clean, low-resolution game topology, UV’s, and textures
Develop prototypes working as a character artist on a medium to large team
Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars
Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving
General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs
Iterate and polish assets in engine (Unity) and publish complete assets
Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products
Virtual or augmented reality experience
Knowledge of emerging technologies
Shader development experience