Meta AR/VR Job | Shading Tech Artist, Avatars
Job(岗位): Shading Tech Artist, Avatars
Type(岗位类型): Design
Citys(岗位城市): Remote, US | Los Angeles, CA | Seattle, WA | Burlingame, CA
Date(发布日期): 2023-2-28
Summary(岗位介绍)
As a Shading Tech Artist, you will make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand traditional techniques and are keen to apply them to real time workflows. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience.
Join us in creating the future!
Qualifications(岗位要求)
Experience to successfully deliver one or more high complexity projects (AAA title or feature film or VR/AR Project) as a Shader Writer, Shading TA or Technical Artist
Firm understand of physically based rendering principles and shading techniques
Experience coding shaders for real-time applications with a solid understanding performance and tradeoffs
Experience with Linux, and scripting languages such as Python, C# and Lua
Experience with version control systems and coding standards
Understanding of lighting, color, shading, and photography techniques
Experience influencing and collaborating with Engineering teams
Description(岗位职责)
Ensure Avatars to retain their unique look and creative intent across various render targets and platforms
Champion the highest quality and fidelity of Avatars, while partnering with engineering to fit within performance constraints of real time targets
Leverage the latest techniques to set signature and intentional looks for Avatars
Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance
Additional Requirements(额外要求)
Experience with hero character shading and/or character systems
Experience as a production artist