Meta AR/VR Job | Graphics Modeling Architect

Job(岗位): Graphics Modeling Architect

Type(岗位类型): Hardware

Citys(岗位城市): Sunnyvale, CA

Date(发布日期): 2022-12-15


We are currently seeking a Graphics Modeling Architect to support the development of a custom graphics pipeline optimized for AR/VR systems. As part of the Graphics Architecture and Systems team, the candidate will help lead functional and performance modeling for the AR/VR graphics pipeline. The ideal candidate for this role will have an excellent grasp of graphics and system architecture and experience in building functional and performance models for graphics IPs. Successful candidates are motivated self-starters who are comfortable operating in a cross-functional environment, and have a hands-on approach to problem-solving. The candidate will work in close collaboration with the groups developing graphics IPs and pipeline for AR/VR devices.


3+ years of experience in IP/SoC/System functional or performance modeling including model implementation, validation and/or correlation

MS EE/CS or equivalent in relevant areas

Experience with hardware modeling

Understanding of SoC and System architecture and heterogeneous compute principles

Experience with programming languages (C/C++ and Python-or similar), script automation and data visualization

Experience evaluating architectural trade-offs in performance, power and image quality

Experience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issues


Collaborate closely with the graphics and system architecture teams to develop functional and performance models for AR/VR graphics pipeline

Lead power/performance modeling and analysis of graphics pipeline components, features and use cases

Support all phases of Silicon SoC development from a graphics pipeline modeling perspective – from early definition on through specification, architecture and productization

Contribute to execution of our silicon technology/graphics roadmap to make beyond state-of-the-art advances in performance, power consumption and form factor

Work across disciplines, build new methodologies, juggle/coordinate multiple initiatives

Additional Requirements(额外要求)

Experience with GPU hardware architectures or graphics pipelines

Experience with building or modifying full-system performance simulators

Experience with collecting and interpreting performance counters using GPU/CPU profilers

Experience in graphics workload development with Unity or Unreal game engines

Experience with thermally constrained power/performance optimization in mobile devices

Experience operating autonomously, with only high-level direction