Meta AR/VR Job | Platform Architect (Display & Optics)

Job(岗位): Platform Architect (Display & Optics)

Type(岗位类型): Hardware

Citys(岗位城市): Remote, US | Sunnyvale, CA | Redmond, WA

Date(发布日期): 2022-9-7


The Platform Architect (Display & Optics) is responsible for developing novel display and optics solutions for FRL’s evolving AR and VR products and will work across the organization to understand and influence the product roadmap. This person will need to be able to sort through conflicting and ambiguous goals in order to properly set scope and establish a coherent list of priorities that deliver the results best matched to product strategy, user experiences and roadmap or north star ambitions. They will work across Meta leadership, engineering and the product pathfinding teams to drive more company-level certainty for AR and VR systems.

When moving beyond concept phases, the Platform Architect (Display & Optics) will work with the various technology teams to develop the display submodules that will support the display system constructs. This would mean display development that incorporates the larger system, i.e. eye tracking, accommodation, and prescription correction – as well as the larger product framework – as fundamental from the start. This also means supporting various product form factor and non-form factor prototypes that can get to full system integration earlier as opposed to development of single technological pillars that need to intersect later.


Advanced degree in Engineering, Physics, Optics, Computer Science or related fields

5+ years of experience in system architecture and design roles

Experience in managing the trade-offs necessary to deliver consumer, industrial, or commercial products with a significant display/optics component

Proven knowledge working with multi-disciplinary product & technical management roles to transition systems from the labs into product maturation

Experience presenting to upper-level management and decision makers, and communicating the ‘story’ depth and/or breadth depending upon the need

Experience collaborating across cross-functional teams, i.e. leadership, product managers, engineering, research, user experiences to deliver a balanced system

Experience self-directing in a fast-paced environment with limited oversight, converting ambiguous needs into clear & measurable goal


Work at the intersection of research, development and product in order to develop display systems & architectures for future AR & VR products

Work closely with the product management team to develop/influence architectures that support product roadmap and targeted experiences

Work across technology teams and form external partnerships to develop display architectures that inherently support the product roadmap

Take a display architecture from early concept development and trade studies to prototype builds to requirement development (PRD) to development of a manufacturing path

Clearly communicate the development path during all phases with cross functional partners and executive teams

Up to 25% domestic and international travel

Additional Requirements(额外要求)

10+ years of experience in research and/or development including knowledge in displays, sensors, cameras, machine learning, modeling and simulation, requirements development and flow down

7+ years of experience in display focused system architecture and design roles

Experience with challenges associated with system level integration which encompasses display, optics, electronics, software, computer vision and platform development

Experience with display calibration and system level metrology required to stand up new display systems as well as associated algorithms and devices

Experience with image quality metrics required for quality display and identifying pitfalls present in new types of displays systems

Experience in at least one of the following software frameworks or packages: Zemax, Code V, LightTools, FRED, MATLAB, Java, and/or C/C++

Demonstrated experience identifying and partnering with outside companies in developing new manufacturing techniques across a broad range of display challenges

Experience transitioning from development projects into larger scale product launches

Demonstrated experience translating user experience and perceptual science targets into hardware

Experience with design/manufacturing of small form-factor display or imaging systems