Meta AR/VR Job | Software Engineer – Graphics (London)
Job（岗位）: Software Engineer – Graphics (London)
Type（岗位类型）: 3D Software Engineering | Computer Vision, Engineering, Games, IT, Machine Learning, Media, Research
Citys（岗位城市）: Remote, Netherlands | Remote, Italy | Remote, France | Remote, Poland | Remote, Sweden | Remote, Ireland | Remote, Spain | Remote, Germany | Remote, UK | London, UK
Reality Labs at Meta is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, digital humans, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense – and we’re just getting started.
Augmented and Virtual reality will transform the way people come together to work and play. By developing new hardware and software products capable of understanding human appearance, movement and expression, we aim to make it possible for people to feel like they are directly in front of each other, despite being separated by vast distances.
As a Software Engineer in Reality Labs, you will develop some of our flagship AR and VR products and developer services. You will collaborate with highly diverse teams, threading together newly developed technologies to create intuitive experiences that enhance people’s experience of the world around them. The ideal candidate is a software engineer with experience in VR, simulation, visualisation or a creative industry (e.g. Video Game, Film VFX). You will bring together innovative design with new technologies (related to 3D applications and games). You have a passion for real-time 3D applications, virtual or augmented reality and enjoy rapid iterative development for products or research.
Together, let’s step into the adventure of a lifetime as we make science fiction real, and change the world.
Experience with C/C++ programming.
Experience writing rendering code in C/C++/C# that executes on end user devices – such as VR headsets, personal computers, cell phones, or game consoles.
Experience using or building 3D engines (Unity, Unreal, etc), 3D applications or equivalent
Bachelor degree or equivalent experience in the field of Computer Science, Computational Physics, Computer Graphics, Animation or a similar field.
Experience utilizing graphics concepts, like meshes, materials, shaders, lighting, animation and graphics programming in, e.g., Vulkan, OpenGL, DirectX or similar.
Design and develop frameworks and foundational features that power cutting-edge AR/VR experiences in areas such as graphics, rendering, performance and asset pipelines.
Develop prototypes for future AR/VR experiences, drive continued development, and integrate robust solutions into product.
Collaborate with cross-functional engineering, data science, research, design and art teams.
Write high-quality, performant, and maintainable code.
Experience implementing advanced 3D graphics features such as lighting, effects, shaders and other low-level system
Experience shipping AAA Games
Virtual reality experience (Rift, Vive, Go, Gear VR, etc.), AR or MR.
Experience with mobile CPU/GPU programming
Experience profiling and optimising game and render performance (GPU and CPU)
Experience with ultra low-latency networking protocols and socket programming.