Meta AR/VR Job | Graphics Architect | Oculus
Job（岗位）: Graphics Architect | Oculus
Type（岗位类型）: Engineering | Hardware, Research
Citys（岗位城市）: Redmond, WA
Meta’s Reality Labs Research group (RLR) is the world’s leading AR/VR research lab, exploring and inventing the future of computing. RLR is tasked with delivering discontinuous technological leaps, both near and long term, that have the potential to reshape the way humans interact with each other and with the digital world.
This role requires the ability to look 5-10 years into the future to see what needs to happen and what could be possible given high-risk, high-reward research, to do the research to see if those goals truly are possible and valuable, and then to execute to prototype, incubate, and transfer the results into products that can change the world. The focus of our team is computer graphics research and efficient synthesis of high-quality images for AR/VR head mounted displays. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, ray casting, machine learning based image synthesis, and differentiable and inverse rendering.
Interpersonal skills with the experience collaborating well and work across teams.
Knowledge of linear algebra, real-time rendering, image processing techniques, and game engine architectures.
Hardware architecture experience with GPUs or rendering systems.
BS degree or higher in Computer Science or related field.
5+ years of industry experience in a Graphics Architect or related role.
Accelerate development of graphics-related research projects.
Conceive and develop novel rendering solutions from idea to prototypes.
Define the architecture for a next generation rendering system that will be tailored to a revolutionary display subsystem.
Implement proof-of-concept technical prototypes and systems that re-define the state-of-the-art visual experiences in virtual and augmented reality.
Develop highly optimized real-time solutions with GPU rendering, ray tracing, and compute.
Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Collaborate with cross-disciplinary research and engineering teams.
Post-graduate degree, in Computer Science/Engineering, Physics, Electrical Engineering or equivalent.
Deep understanding and hands-on experiences in one or more of the following: GPU design/optimization, real-time ray tracing or rasterization solutions, physics-based real-time or offline rendering, physically based materials and lighting, differentiable/inverse rendering.
Experience with various types of 3D geometry like polygons, curves, subdivision surfaces, displacement mapping, and signed distance fields.
Experience in C/C++ or python programming.
Graphics experience with good understanding of key rendering concepts and hardware optimizations for efficient implementation.