Apple AR/VR Job | AR/VR Software Engineer

Job(岗位): AR/VR Software Engineer

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2022-6-25

Summary(岗位介绍)

Do you want to push the limits of the best Augmented Reality platform in the world? Apple’s Technology Development Group (TDG) delivers algorithms that drive revolutionary Apple products, including the augmented reality (AR) platform ARKit to create ground-breaking new products. In this position, you will have the opportunity to be part of our extraordinary team of computer vision and machine learning researchers and engineers to discover and build solutions to previously-unsolved challenges and push the state of the art in AR algorithms that will change the way people experience the world!

We are looking for a driven and dedicated AR/VR Software Engineer to join our team. As a member of the Technology Development Group (Algorithm Dev), you have the unique and rewarding opportunity to work on upcoming releases of Apple products that delight and inspire millions of people every day! We invite you to contribute to our current Augmented Reality software platform and craft the future of Apple! As a member of a fast-paced team, you have the unique and rewarding opportunity to shape upcoming products that will delight and inspire millions of people every day.

To succeed within this role, you should have shown experience in several of the following areas:

Qualifications(岗位要求)

Excellent coding skills in C/C++ and/or Objective-C

Experience in fast pace software development on embedded platforms

Excellent software prototyping, problem solving and debugging skills with performance-oriented mindset.

Excellent communication and teamwork skills.

Experience in 3D computer vision and image processing is a plus.

GPU programming skill is a plus.

Description(岗位职责)

The Algorithms organization in Apple’s Technology Development Group (TDG) is looking for a skilled software engineer. In this role, you will develop frameworks and applications to expose and demonstrate state-of-the-art understanding and rendering of face and body.

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