Apple AR/VR Job | Production Artist – Apple Vision Pro
Job（岗位）: Production Artist – Apple Vision Pro
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Apple is working with emerging technologies to build ground-breaking products. The Vision Product Group is seeking a Technical Artist that has deep experience in the production of CG art, balancing considerations for performance optimizations and quality, including working with custom engines. There is a substantial R+D component to our development and production. If you are excited about defining new workflows, and passionate about embracing new forms of content creation, this is your call.
7+ years of Realtime Art production.
Thorough knowledge of runtime engines, and target platforms.
Eye for detail. Ability to deliver beautiful, high quality visual targets and detailed documentation for recreation.
Experience in designing experiences across multiple platforms and devices, in at least one of the following areas: AR/VR, 3D, games, film, education/training, installations.
Hands-on experience creating and iterating collaboratively on visual concepts, 3D prototypes, Immersive experiences.
Proficiency with tools such as Maya, Blender, Houdini, Substance suite.
Ability to present eloquently and weigh tradeoffs in discussions with cross-functional technical partners and stakeholders.
Ability to anticipate, prioritize, and organize work to meet objectives.
In this role, you will Ideate, concept, and prototype content for AR using evolving technologies. Your work will help shape and inform our current and future tooling efforts. You will work closely with other Apple designers, artists, and engineers to craft transformative, empowering experiences for our audiences. You should be able to balance project needs with technical constraints to help realize the team’s ideas, translating these ideas into extraordinary, compelling visuals and actionable design recommendations. You will join projects at varying stages of production, ranging from rapid prototyping, to delivering scalable production assets, to polishing and optimizing assets for shipping, working closely with engineering to ensure a high-quality product. This role requires attention to detail, curiosity, adaptability, and thoughtfulness as you produce visually beautiful content while helping the team navigate through unusual technical challenges.
Knowledge of macOS and iOS design principles
Previous experience with 3D engines or APIs, including Unreal, Unity, RealityKit/ARKit