Apple AR/VR Job | AR/VR Audio Software Engineer
Job（岗位）: AR/VR Audio Software Engineer
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it!
We are looking for a AR/VR Audio Software Engineer to drive the integration of cutting edge technology into Apple’s product ecosystem. You will work closely with hardware and software teams from across the company to design and implement high-performing, low-powered audio system software. Within our organization, you will have a uniquely rewarding opportunity to develop audio software in future products that will delight and inspire millions of people every day.
Excellent programming and debugging skills in C/C++, Objective-C, and/or Swift;
Excellent communication and problem solving skills;
Understanding of audio, realtime and/or multithreaded software;
Extraordinary attention to detail and great product judgement.
The engineer will work cross functionally with high level frameworks and applications as well as low level runtime frameworks to integrate features, and improve performance and reliability, to ensure our experience and performance goals are met.
They will be comfortable working in a large code base, across multiple projects, and be familiar with analyzing logs and performance traces.
And, they will be a team-oriented professional with excellent communication skills, collaborating with a diverse group of engineers from across the company, and be comfortable in a fast-paced environment.
Desired but not required:
• Experience working with audio engines for interactive/game development;
• Experience with Xcode and the iOS/macOS development toolchain;
• Detailed understanding of audio software stacks on iOS/macOS.