Meta AR/VR Job | Senior Systems Designer – Ready At Dawn | Oculus

Job(岗位): Senior Systems Designer – Ready At Dawn | Oculus

Type(岗位类型): Games

Citys(岗位城市): Remote, US | Irvine, CA

Date(发布日期): 2022-4-26

Summary(岗位介绍)

Ready at Dawn is looking for a Senior Systems Designer to join us in creating an immersive narrative action adventure VR experience. The Senior Systems Designer collaborates with design, engineering, and art teams to create varied and compelling gameplay systems. An ideal candidate is a self-starting autonomous problem-solver with a developed systems design toolkit and hands-on experience with creating diverse gameplay systems.

Qualifications(岗位要求)

4+ years experience as a systems designer with multiple games shipped

Experience mentoring junior and mid-level Systems Designers

Advanced knowledge of diverse single player gameplay systems

Experience creating detailed design documentation and building playable prototypes

Experience taking feedback from other developers to iterate and improve on designs

Experience in analyzing best practices for gameplay systems based on a specific game

Experience communicating with teams and cross functional partners

Experience working independently or as part of a team

Advanced problem-solving skills

Intermediate knowledge of industry scripting tools

Description(岗位职责)

Possess expert knowledge in the systems design discipline and can display excellent problem-solving skills to help grow the team’s knowledge base

Can assess and identify the needs of the team to find solutions for complex gameplay systems, while collaborating with cross-functional partners

Work through designs, prototypes, and project specific needs with little to no oversight when completing tasks

Mentor and help develop the skillset of mid-level and associate level systems designers

Working hand in hand with other developers to take system concepts to shipping quality

Design, implement, and balance diverse gameplay systems

Ability to discuss design concepts at a high level, in both formal and impromptu settings. Be able to describe at the low level, in detail, the gameplay systems the player will engage with to ensure a compelling experience

Create and maintain design documents to share ideas, concepts, and design specifications in helpful, clear formats

Participate in prototyping and testing efforts to prove-out gameplay systems

Ability to anticipate, prioritize, and organize work to meet team deliverables

Show a passion for the systems design aspect of videogame development

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