Meta AR/VR Job | Research Scientist – Human Motion Tracking and Synthesis (PhD)
Type（岗位类型）: Computer Vision | Research
Citys（岗位城市）: Sausalito, CA
Meta Reality Labs Research (RL-R) is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of digital humans and avatars. The focus of this role is on human motion tracking, synthesis and animation. The position requires a combination of education and experience in computer graphics, physics simulation, computer vision, and deep learning.
Currently has, or in the process of obtaining, a PhD in related fields such as Computer Graphics/Vision, Machine Learning, Robotics, Computer Science, Applied Math, or Physics with a proven academic track-record.
First-authored publications at leading conferences or journals such as SIGGRAPH (North America or Asia)/TOG, CVPR, ECCV/ICCV, NeurIPS, RSS.
Proficient in C++ or Python programming languages.
Understanding in one or more of the following topics: multivariate calculus, linear algebra, kinematics of articulated structures, numerical optimization, optimal control, Newtonian mechanics, and numerical methods for solving differential equations.
Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment.
Conceive, plan, and execute cutting-edge research programs to advance the state-of-the-art in digital humans and avatars.
Formulate and develop new advanced technologies related to the generation of convincing digital humans, in areas such as human biomechanics, motion synthesis and retargeting, physics-based simulation, animation authoring and control etc.
Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software systems and solutions, experiments and concepts that advance the entire project.
Communicate complex research topics to an audience of diverse backgrounds, and be able to explain the importance and relevance of long term research agenda.
3+ years’ experience working in character animation related projects, including character simulation and control, animation synthesis, retargeting, splicing, in-betweening, and evaluation, anatomical modeling, deformation modeling, animation interfaces and interactions, animation creation pipeline.
Proven track record of achieving significant results as demonstrated by strong publications, grants, fellowships, or patents.
Experience working with modern deep learning frameworks and neural network architectures.
Experience with CUDA kernel development or neural network model optimization.
Experience with differentiable physics simulation.
Experience contributing to open source projects or datasets.
Experience working with high-end VFX content creation software and/or video game engines.