Meta AR/VR Job | Reality Labs, AI/ML Embedded Software Engineering Manager
Job(岗位): Reality Labs, AI/ML Embedded Software Engineering Manager
Type(岗位类型): Hardware
Citys(岗位城市): Sunnyvale, CA | Redmond, WA
Date(发布日期): 2022-2-17
Summary(岗位介绍)
Reality Labs focuses on delivering Meta's vision through Augmented Reality (AR) and Virtual Reality (VR). The compute performance and power efficiency requirements of Virtual and Augmented Reality require custom silicon. Meta’s silicon team is driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR and VR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistor, through architecture, to firmware, and algorithms.
We are seeking an Embedded Software Manager to lead a team responsible for the display and graphics drivers and pipelines on our custom-designed ASICs for Reality Labs products. The successful candidate will collaborate with a team that includes algorithm, user experience, software, firmware, and silicon experts. The ideal candidate will understand low-level embedded software development for custom low-power SoCs. This is a full-time position.
Qualifications(岗位要求)
BS/MS in Electrical Engineering, Computer Science or a related field or equivalent experience
8+ years of experience developing software or firmware
2+ years of experience in directly managing and leading teams
Proven track record in building or developing a team of engineers
Experience in hands-on development in C/C++ for embedded systems and evaluating firmware architecture and tradeoffs in custom HW IP blocks or SoC design
Knowledge of computer architecture, hardware interfaces, real-time operating systems, and driver development
Description(岗位职责)
Build and lead a team to architect and develop embedded software for novel custom SoCs for next-generation AR/VR products
Design, Integrate, and optimize display pipeline and graphics embedded software for future consumer products
Provide technical leadership as well as manage a team of embedded software engineers who work cross-functionally with silicon architects, digital/RTL designers, DV engineers, algorithm researchers, high-level OS developers and end-user experiences app developers
Participate in silicon and product roadmaps, provide schedules and resourcing estimates, and drive successful chip tapeout, bringup, validation, prototype/DevKit support and eventual product mass deployment
Work with your team and cross-functional partners to define and influence strategy. Provide technical leadership and guidance to team members and project peers
Build software development processes that allow for rapid development and experimentation while maintaining a high-quality product
Work closely with dedicated recruiting staff to expand the team, including sourcing candidates, interviewing candidates, participating in conferences/events, and on-boarding new employees
Additional Requirements(额外要求)
Technical knowledge across topics including computer graphics and machine learning
Experience with embedded DSP, CPU, and GPU architectures
Experience developing drivers or firmware for GPUs and/or displays
Familiarity with hardware and software co-design
Experience with low level performance profiling and optimization
Experience with compression, camera and video pipelines, or encoding technologies such as H.264
Experience with system architecture and rendering software stacks and 3D graphics features such as lighting, effects, shaders and other low-level systems
Knowledge of ray tracing, rasterization and linear algebra
Understanding and hands on experience designing and implementing firmware on micro-controllers
Experience with embedded processors architecture, interrupt priorities, and configuring peripherals such as USB, SPI, MIPI CSI/DSI, I2C, UART, GPIO, PWM etc.
Experience with hardware debugging, clock-level issues, interrupts, clock gating, and optimizing power consumption
AR/VR experience