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Meta AR/VR Job | Technical Artist, Horizon/VR

Job(岗位): Technical Artist, Horizon/VR

Type(岗位类型): Design

Citys(岗位城市): Los Angeles, CA | Seattle, WA | Burlingame, CA | Remote, US

Date(发布日期): 2022-2-17

Summary(岗位介绍)

A Technical Artist is the key bridge between artists and engineers, and Meta Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for VR/AR.

Qualifications(岗位要求)

3+ years experience with Python, PySide/PyQt, C#, C++, or JavaScript.

3+ years of experience in game/VR development as a Technical Artist.

Experience with profiling and optimization techniques.

Experience working with shaders.

Experience creating 3D pipeline tools including asset management, performance testing, and asset/pipeline validation.

Experience collaborating on multi-disciplinary teams.

Experience communicating across team members including engineers and artists with demonstrated techniques for improving communication.

Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.

Description(岗位职责)

Partner closely with the engineering, prototyping, and design teams to define and develop content.

Design, manage and maintain the pipeline from engineers to artists and designers through to deployment.

Optimize assets and content creation workflows through improved tooling.

Instructing artists and designers on asset creation, modeling, and texturing best practices.

Thrive in a dynamic, fast-paced environment.

Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.

Quickly solve issues and unify vision with cross-functional peers.

Additional Requirements(额外要求)

Knowledge of low level real-time graphics pipeline concepts.

Prototype, profile, and optimize shaders.

Experience with Unity.

Experience with proprietary in-house engines.

Experience working with Git and/or other revision control software

Virtual reality experience (Rift, Vive, GearVR, etc.).

Knowledge of emerging technologies.

Experience building applications for mobile platforms.

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