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Meta AR/VR Job | 3D Artist, Avatars

Job(岗位): 3D Artist, Avatars

Type(岗位类型): Design

Citys(岗位城市): London, UK

Date(发布日期): 2022-2-15

Summary(岗位介绍)

This role will have the opportunity to collaborate and influence short and long term 3D art process development strategies that will have a major impact on Meta’s digital representation space from the type of content we produce, to the scaling of teams, resources needed to support ongoing work and new R&D projects. The 3D character artist role will work closely with pipeline/rigging tech artists, 2D/3D concept, producers as well as PMs, Eng teams and TPM team members.

Qualifications(岗位要求)

Content development experience in either game or film industries, including shipping one or more titles.

Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.

Experience with one or more commercial game engines (e.g. Unreal or Unity).

Knowledge of 3D modeling and asset creation packages like Maya,, Substance Painter, ZBrush, Marmoset, Photoshop, etc.

Able to locate and resolve content and asset performance bottlenecks through performance profiling and optimization.

Description(岗位职责)

Sculpt high-resolution character models in Maya, Blendery, Zbrush, or Mudbox.

Create clean, low-resolution game topology, UV’s, and textures.

Develop prototypes working as a character artist on a medium to large team.

Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars.

Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving.

General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs.

Iterate and polish assets in engine (Unity) and publish complete assets.

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