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Meta AR/VR Job | 3D Environment Artist, Work Experiences

Job(岗位): 3D Environment Artist, Work Experiences

Type(岗位类型): Design

Citys(岗位城市): London, UK

Date(发布日期): 2022-2-10

Summary(岗位介绍)

The 3D Environment Artist is responsible for exploring, creating art pipelines, and building assets that help teams execute designs that will define the future of AR/VR. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you’re excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, Meta may be the home for you.

Qualifications(岗位要求)

At least 2 shipped AAA products in game development as a 3D Artist.

Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.

Experience with one or more commercial game engines (e.g. Unreal or Unity).

Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.

Strong artistic and aesthetic sensibilities.

Strong communication skills for working across multiple disciplines.

Strong time-management and organizational skills.

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.

Description(岗位职责)

Partner closely with Art and Engineering teams to define and develop content in modern real-time environments.

Review and prioritize work across multiple projects.

Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).

Responsible for outlining asset authoring guidelines, process and pipeline as needed.

Work with engineers and technical artists to build tools and support for asset creation pipelines.

Asset optimization — topology reduction, draw call reduction, texture baking, etc.

Work closely with engineers to implement interactive objects and systems.

Quickly solve issues with your cross-functional leads.

Collaborate and iterate based on the team’s needs.

Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.

Additional Requirements(额外要求)

Prior virtual reality experience.

Knowledge of emerging technologies.

Experience creating concept art and inspirational visuals.

Experience working with version control systems (Git, Perforce, etc.).

Shader development experience.

Experience working in a variety of graphic styles.

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