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Meta AR/VR Job | Research Scientist, Reconstruction and Rendering (University Grad)

Job(岗位): Research Scientist, Reconstruction and Rendering (University Grad)

Type(岗位类型): Research

Citys(岗位城市): Sausalito, CA

Date(发布日期): 2022-2-4

Summary(岗位介绍)

Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. Just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives.

We are currently seeking an innovative Research Scientist with a passion for technology to develop the next generation of virtual humans. The focus of this role is on facial performance and appearance capture, reconstruction and rendering. The position requires a combination of education and experience in computer vision, computer graphics, and machine learning.

Qualifications(岗位要求)

Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

Currently has or is in the process of obtaining a Masters or PhD in computer science or related field and 2+ years of experience in Computer Vision or Computer Graphics, or relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

Experience with advanced image synthesis, ray tracing, sampling and physically based shading.

Experience coding in C, C++, Python or similar programming language.

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.

Description(岗位职责)

Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.

Develop new advanced technologies related to the generation of convincing virtual humans, like dense 3D surface reconstruction and rendering methods.

Formulation of new machine learning, analysis, and simulation approaches for virtual humans.

Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.

Additional Requirements(额外要求)

Proven track record of achieving significant results as demonstrated by grants, patents or fellowships, as well as first-authored publications at leading workshops or conferences such as CVPR, EGSR, ECCV/ICCV, SIGGRAPH, NeurIPS, etc.

Experience with character generation for high-end VFX and/or video game applications.

Experience with machine learning and state-of-the-art deep learning models (CNN, VAE, GAN) and differentiable rendering.

Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub).

Experience with designing real-time systems in C++.

Experience solving complex problems and comparing alternative solutions, tradeoffs, and diverse points of view to determine a path forward.

Experience working and communicating cross functionally in a team environment.

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