Meta AR/VR Job | Rendering System Architect

Job(岗位): Rendering System Architect

Type(岗位类型): 3D Software Engineering | Engineering, Games, Media

Citys(岗位城市): Menlo Park, CA | Burlingame, CA

Date(发布日期): 2022-1-16


The Reality Labs team at Facebook is helping people around the world come together and connect through world-class Augmented and Virtual Reality hardware and software. We are developing the future of AR and VR, bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state-of-the-art forward through relentless innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products.

Our XR Tech team explores, develops, and delivers new cutting-edge technologies that serve as the foundation of current and future FRL products. From mixed reality and human interaction to natural input and beyond, XR Tech is focused on taking new technologies from early concept to the product level while iterating, prototyping, and realizing the human value and new experiences they open up.

We are seeking a Rendering System Architect with a background in graphics and image rendering pipeline to drive the development of novel rendering platform techniques for VR, AR, and Mixed Reality headsets. As a Rendering System Architect, you will be working closely with our researchers and developers to optimize and develop a new graphics display pipeline including compression, efficient/foveated renderings, novel graphics co-processors exploration, encoding, display, and optics correction techniques for the upcoming products. To satisfy the demanding needs of immersive experience, you are expected to solve a range of technical challenges in the areas of real-time image processing, low power rendering, latency mitigation, and sensor fusion.


10+ years of experience in programming languages (Python, C++ or Java) with technical background

5+ years of experience in one or more of the following areas: machine learning, computer graphics or image processing

Experience leading consumer-based projects with industry-wide impact

Cross-functional partner, working across functions to drive solutions

Experience in mentoring/influencing senior engineers across organizations

Highly experienced in the mobile graphics pipeline and interaction across display and optics

Experience in encoding/compression technologies in graphics display pipeline

Experience in working with graphics hardware and drivers on mobile platforms


Drive the organization goal towards graphics and image processing impacting VR and AR product lines

Effectively communicate to leadership team and the industry partners complex features & systems

Understand industry and Facebook wide technology trends in computing technology to help assess & develop new technologies within FRL family

Suggest, collect and synthesize requirements and create an effective feature roadmap towards AR and VR product lines

Invent next-generation platforms to deliver more comfortable and immersive graphics experiences on VR and AR headsets

Adapt standard machine learning methods to best exploit modern parallel environments (e.g. distributed clusters, multicore SMP, and GPU)

Additional Requirements(额外要求)

Have developed or modified graphics display pipeline on mobile platform

Master’s degree in Computer Science, Mathematics or related technical field

Experience in modern display technologies

Experience in 3D graphics pipeline

Experience working on VR, AR and/or MR

Experience with mobile CPU/GPU/DSP programming

Experience with human vision science

Experience with OS internals and kernel development/debugging for Android and/or Linux